part 1 - framing
Cargo Cult UX/Design
Tribe was acting out rituals to attract planes carrying goods and food.
We take 1000 breaths a day and don’t think about it.
Same holds for the design process and our day to day job.
Our happy memories don’t involve software, they involve other people.
It’s in its transparency that it fulfils it’s function. — James Balay
Focus on the experience and not the function.
design has become a box-checking exercise. time to take a deep breath and think. and then take it back to what design is – @eadahl #UXLX pic.twitter.com/R8wkUxZ9H4
— alberta soranzo (@albertatrebla) May 25, 2017
part 2 - culture
Pace Layers
Culture and nature evolve very slowly.
Stories are the constructors of culture. They are very close to what it means to be human.
(Harry Crews video)
- who they were the world
- their understanding of themselves
- they believed the world worked
Stories are how we understand the world and how we shape the world.
"Culture is simply the ensemble of stories we tell ourselves about ourselves" #uxlx #erikdahl pic.twitter.com/KCZL0tBnMC
— Hollow Gram (@thehollowgram) May 25, 2017
Book : to sell is human Book : flow
students that were Problem finders produced better artwork and became successful artists.
Problem finding needs to come before problem solving.
Solve the communication problem before designing the solution. YES. Workshop on content-first UX design with @laurenlookayz #uxlx
— Piia Jalonen (@piiajalonen) May 24, 2017
Reference : Laban Movement Analysis framework
part 3 Vision
Have a vision for your future.
Identity before effort
And you have to make steps to make that vision a reality.
Great wrap up to the talk from @eadahl at #uxlx pic.twitter.com/wUcMS0oTWB
— Pedro Alves (@audaxux) May 25, 2017